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Note that if you use Visual Studio or newer you will have to build Qt yourself. CMake at least v2. Git - Our version control software: Git at least v1. This Qt 4074 download give you C99 compliant Qt 4074 download. This is only required for building FFmpeg and not required for Visual Studio or later. FFmpeg Download and extract the dev and shared of ffmpeg. The latest builds don't work. A known working version is commit 1eabd71, available in the "previous versions" links on that page.
A later build ffmpeggit-8bdba0b-win64 appears to work ok with openmw Once this is done, Qt 4074 download ready to get the source code. Add the following, adjusted to the paths in your system: Need to remove SDL2main. One way is to edit CMakeLists. This step is not needed if you're using CMakeGUI, as a separate build directory can be specified at the start.
Git can be used directly on Windows instead of grabbing source zip files from Github. The cygwin environment will allow you to use the same git command line commands as are recommended for the Linux environment. Note however that the cygwin version of CMake does not appear to support VS as a valid target; therefore, cygwin can only be used for Git commands and a standard Windows command prompt should be used for invoking CMake. This will give you a Cygwin-like console with the git command, which you may find easier than via Cygwin.
It will give you a nice GUI inside the Windows explorer. This is the easy way. It can be found at . Ubuntu Key requirements Because some dependencies of OpenMW are not in the Ubuntu repositories we made a development repository on Launchpad which provides packages for the missing dependencies. To be able to install these packages you need to add the openmw Launchpad PPA by running: To setup a build environment and install all dependencies type: Install OpenMW dependencies sudo apt-get install git libopenal-dev libopenscenegraph Generally, this is the preferred method when working with cmake.
Now we can start compiling. Normally you can just run make but if you have multiple cores, you can decrease your compile time by doing this: